Game: Dungeons & Dragons 5e
Class: Druid (9) / Ranger (3)
Alignment: True Neutral
Druid Circle: Circle of the Moon
Favored Weapons: Scimitars and longbows
Favored Enemies: Undead
Favored Wild Shapes: Cave Bear, Sabre-tooth Tiger
Animal Companion: Alger Hiss, Giant Poisonous Snake
Character Status: PERMADEATH
Rhalaine once devoted her life to guarding a shrine to Mielikki deep in the wild forests and caring for the rare creature who came to reflect there. She developed a strong bond with nature and the animals of the region, befriending and taking as her companion Alger Hiss, a giant poisonous snake who can sometimes be seen cuddling around her waist with his head poking out her cloak hood.
With the rise of the Lords of the Rift her forest was overrun by the undead and her shrine destroyed. On a mission to restore the balance of nature and avenge the destruction of the forest, she wandered the lands for some time becoming ever more feral and obsessed with cleansing the wilds of the undead. Her social skills leave something to be desired and she’s never quite at ease around other humanoid creatures. She may or may not be slowly descending into madness and towards necrotic blight, slowly taking after those she seeks to destroy.
The party came across a candle with arcane runes inscribed upon it. The party’s Wizard determined that if you lit the candle you would be granted a special effect, similar to some of the cards of the Deck of Many things, some beneficial, some detrimental. The entire party gambled and all got major boons, in some cases multiple beneficial effects! Rhalaine agonized for a little while on whether to take the gamble or not and ultimately did – and was wiped from existence in an instant.
Devastated, the party dedicated her garden in their Magical Mansion to her and have continued to care for her snake companion Alger Hiss there.
Created for a high level homebrew campaign and one of my first forays into 5e. Decided to multi-class Druid/Ranger out of frustration that the animal companion mechanic Druids had in prior editions was removed and relegated to Ranger only. Ultimately not an effective build. The companions don’t scale well (at all) at higher levels and the other low level Ranger class abilities were more flavor than useful. Definitely would have gotten more out of the extra Druid levels.